He appears to be alert, as if looking at what's coming at him. More than looking, giving his foe the tranquil, yet deep stare of an individual whose first battle was against his own fear.
Very adequate for a paladin. He looks calm and wise. Yet not overloaded with holy lights and ridiculously shiny armors. Holiness can be shown in a subtle way too, and that way it also leaves room for other feelings to seep through.
In RPG's, Paladins are my preference. I kind of see them as the ideal hero. The kind of character that (when things look darkest) are a bright beacon of hope for their allies: Strong, brave, selfless, wise and faithful. The kind of character that is incorruptible, pure and pious, yet also has great humanity.
I have seen so far that it's actually the more skilled people who use these at some stage to deal with bad lightening - far better than those guys who will just baww that they can't draw it when it's entirely shadowed and need lights on to percive anything from their position. But yeah, it's actually a simplification, therefore it deforms stuff, unless you stop improving you usually grow out of outlines.
Yep, esp. no outline on the cloak helps making the softness stand out.
True. The crisp outlines are often way too simple and sometimes overlook the shape altogether, having the same width and colour all along. Though of course skilled people make anything look good, stylish and effective. (Like Matt Rhodes. I fucking love his comic-like illustrations. Just felt like mentioning him because I fucking love him.)